Chris Fulkerson

Digital Artist

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Qualifications

  • Four years of game industry experience working on shipped titles
  • Experienced in 3D modeling and texturing from conception to completion
  • Background in various media from oil paints to 3D sculpting
  • Strong time management skills with my own tasks as well as managing tasks of others
  • Critical thinking and problem solving skills help me figure out what I need to know to get the job done

Proficiencies

  • Photoshop
  • Illustrator
  • Premiere
  • Flash
  • After Effects
  • 3D Studio Max
  • Blender
  • ZBrush
  • Substance Designer
  • Unity & C Sharp
  • Torque 3D
  • HTML & CSS

Professional Experience


08/2016 – 11/2016

Artist & Programmer

InterVision Media

  • Created many 3D environmental assets for use in an educational game project
  • Worked with art director and game designer to shape functionality and visual direction
  • Incorporated created artwork into Unity and scripted with C Sharp

 


08/2012 – 07/2016

Art Director & Artist

Mad Otter Games

  • Created hundreds of low poly 3D assets including character art and environmental pieces
  • Also created 2D assets including UI layouts, icons, logos, and promotions
  • Managed three other artists and trained interns in the workflow of the studio

Studio Projects

 


10/2010 – 06/2012

Graphic Designerr

Japanese Student Organization

University of Oregon

  • Designed posters and created props for events with attendances as high as 600 people
  • Designed T-Shirt that was sold to help raise money to aid Japan after the Sendai Earthquake

Education


Graduated 06/2012

Bachelor of Science in Digital Arts

University of Oregon

  • Graduated Cum Laude with 3.8 GPA