Qualifications
- 8 years of game industry experience working on shipped titles
- Experienced in 3D modeling and texturing from conception to completion
- Background in various media from oil paints to 3D sculpting
- Able to quickly adapt to problems and implement creative solutions
- Strong time management and leadership skills
- Able to work independently and as a team member
Skills
- 3D Studio Max
- Maya
- Blender
- Substance Painter
- Substance Designer
- Adobe Creative Suite
- Unity
- C#
Experience
03/2018 – Present
General Artist
Pipeworks, Eugene OR
10/2017 – 03/2018
Texture Artist
Sony Interactive Entertainment via Yoh, Eugene OR
08/2016 – 11/2016
Artist & Programmer
InterVision Media, Eugene OR
Tasked with the creation of art for an educational game project for Android and iOS. Worked with art director and game designer to shape functionality and visual direction. Incorporated artwork into Unity and scripted with C Sharp.
- Created 3D Environmental and 2D UI artwork
- Designed specifications for how art was to be created for the project
- Responsible for implementation of features into the game project
- Worked with a range of media including 3D art, illustration, and photo editing
- Created various game systems including a dialogue and quest system
08/2012 – 07/2016
Art Director
Mad Otter Games, Eugene OR
Responsible for supporting projects with new art assets from concept to completion. Managed a team of three and trained interns in the workflow of the studio. Worked closely with programmers and game designers to understand the needs of the project.
Projects: Villagers & Heroes, City Girl Life,
Red Baron
- Created hundreds of low poly 3D assets from characters to environments
- Created 2D assets including UI, icons, logos, and promotional materials
- Collaborated with team in development of new features
- Led the art team and the art direction of projects
- Worked with clients to deliver final assets
Education
Graduated 06/2012
University of Oregon, Eugene OR
B.S., Digital Arts, Cum Laude