I grew up in Northern California followed by Oregon. There were two things I really loved to do: drawing and playing video games. So it was only natural to me to become a video game artist.
In 2012, I graduated from the Digital Arts program at University of Oregon and started my career at Mad Otter Games later that year. I worked there as Art Director for 4 years. Following that, I did freelance work with Sony Interactive Entertainment and Pipeworks for another 4. As of 2020, I work full time at Pipeworks as a General Artist.
I’ve always been interested in learning new aspects of the game creation process. From environment to characters to UI art, I’ve spent a lot of time learning different things. I’m always looking for new ways to expand my horizons.